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==Abilities==
 
==Abilities==
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Zubarov's most significant skill is his mechanical genius. Already at young age he was able to repair heavy industry machines in factory of his parents, and building various machines that were more or less without much use. After his fatal accident at university, when both legs were seriously impaired, Mstislav was able to make himself cybernetic exoskeletal supports that he wields as other pants, that he uses to this day with several fuhrer modifications.
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His technical skills were applied with great effect when he joined Defense Development Bureau, where he researched and constructed several advanced weapon technologies that were with great effect used in the was with the Rebellion. He assisted in development of plasma weaponry with his superior and director, [[Sepp Dietrich]], along with development of several systems on Dietrich's flagship.
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When Zubarov learned about some of the atrocities committed by Vuldaks in the war and for his deteriorating relation with Dietrich, he defected to Kasmari where he started working on new weapons that may be used against Vuldaks, and as a specialist on Vuldak experimental weapons.
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Other skills that Mstislav holds is hacking and slicing, making him able to get into any system that dont has the highest defense programs and firewalls, and able to open any doors in Vuldak base or starship he wants. Making programs is not hard as well, which he used many times for his complex weapons and machines. His augmented eye gives him a better sight, able to see into greater distances, or the opposite, use it as microscope.
   
 
==Armor and Equipment==
 
==Armor and Equipment==

Revision as of 12:28, 9 January 2013

Mstislav Zubarov
Mstislav Zubarov
'

Race

Huron

Date of Birth

44 PB

Homeworld

Kainoss II

Allegiance

- Vuldak Empire (formerly)
- Kasmari Rebellion

Professor Mstislav Zubarov, also known under nickname "Mr. Ratchet", is Huron male scientist and mechanic genius formerly of Vuldak Defense Development Bureau of Experimental Weaponry, where he developed several advanced weapons and machines, but defected to Kasmari Rebellion and serve on the board of Delegate in Fifth Kasmari Fleet to help the rebellion against his own creations.

Appearance

He is a usual man, thought not one woman considers him handsome, but his vast cybernetic replacements are discouraging them. Mstislav has carelessly combed dark brown hair with starting patches of gray. Originally he had brown eyes, but one due to accident almost lost its sight and received cybernetic augmentation, gaining lime-colored shining eye that is covering mostly the original, and giving him enhanced sight. He has grown a beard and mustache of the same color as his hair.

He usually wears a dark suit with a white shirt and tie, over it white lab coat with several pockets to hold various gadgets and equipment. Over his pants he wears a supportive cybernetic exoskeleton that he build himself while at university to help assist him in walking as his left leg to necrosis lost its function and right was severely injured after his accident on university due to left leg's first symptom. And his right hand is now completely mechanic after injury sustained from one battle, where his ship was hit and explosion cut his original arm.

Personalty

Zubarov is by nature a quiet man who stays quiet in the group and just gets his job done. When working in laboratory he is professional, respecting his work and all dangers it involves, although due to unexpected disaster he suffered near blindness in one eye.

Being a mechanical genius, Zubarov is capable of repairing, repurpose or rebuild most of known machines and weapons of any sizes, and design new advanced weapons, which he regularly did while working in VDDBEW, being a major designer of infamous Sovereign-class battlecruiser that were used during several major Vuldak campaigns.

Whereas at his youth he was obsessed in making new creations of various sizes, after his work in Vuldak defense bureau this tendency decreased, but he is still making new objects and equipment, such as a drone VI assistants, a small drones that are helping him in laboratory by saving the data, recording the scene or manually assist with holding, welding or cutting the equipment and materials.

He is known for his daunting acts from his youth, dont showing any sign of fear when others are scared. Some say he is either stupid or insane, but the real source of this is not known, not even by Mstislav himself. This courageous nature however paid him greatly in the form of his several cybernetics, some of them extensive. But Zubarov never shown any sign of regret over these tragedies, even considering them as positive, giving him greater understanding of some scientific fields, namely robotics and cybernetics.

Abilities

Zubarov's most significant skill is his mechanical genius. Already at young age he was able to repair heavy industry machines in factory of his parents, and building various machines that were more or less without much use. After his fatal accident at university, when both legs were seriously impaired, Mstislav was able to make himself cybernetic exoskeletal supports that he wields as other pants, that he uses to this day with several fuhrer modifications.

His technical skills were applied with great effect when he joined Defense Development Bureau, where he researched and constructed several advanced weapon technologies that were with great effect used in the was with the Rebellion. He assisted in development of plasma weaponry with his superior and director, Sepp Dietrich, along with development of several systems on Dietrich's flagship.

When Zubarov learned about some of the atrocities committed by Vuldaks in the war and for his deteriorating relation with Dietrich, he defected to Kasmari where he started working on new weapons that may be used against Vuldaks, and as a specialist on Vuldak experimental weapons.

Other skills that Mstislav holds is hacking and slicing, making him able to get into any system that dont has the highest defense programs and firewalls, and able to open any doors in Vuldak base or starship he wants. Making programs is not hard as well, which he used many times for his complex weapons and machines. His augmented eye gives him a better sight, able to see into greater distances, or the opposite, use it as microscope.

Armor and Equipment

History

Original sheet